![]() ![]() Note that dice pool penalties from health level loss apply only to actions. A vampire at the Incapacitated health level with no more blood in his body immediately sinks into torpor. If a Kindred suffers an aggravated wound after being Incapacitated, he dies the Final Death. A mortal who reaches this stage is a breath away from death if she takes any more damage, she dies. However, a point of Willpower can be spent to ignore wound penalties for one turn.Ī character at the Incapacitated health level is utterly immobilized and can take no action of any kind except healing himself with blood points (if the character is a vampire or ghoul) or swallowing blood that is offered to him. If health level penalties leave a character with no dice in a given dice pool, the character cannot take that action. A character who is Hurt subtracts one die from her action dice pools, while a Crippled character subtracts five dice from her action dice pools. ![]() A character's Health Trait consists of seven different "health levels," and each level applies a different dice pool penalty to any actions taken by the person in question. As characters are wounded or otherwise impaired, they lose health levels, then regain them as they heal. ![]() The Health Trait measures a character's physical condition, from perfect health to Final Death. ![]()
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